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Searched refs:getDrawFramebuffer (Results 1 – 22 of 22) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp989 FramebufferVk *ContextVk::getDrawFramebuffer() const in getDrawFramebuffer() function in rx::ContextVk
991 return vk::GetImpl(mState.getDrawFramebuffer()); in getDrawFramebuffer()
1811 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in updateRenderPassDepthFeedbackLoopModeImpl()
1867 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyGraphicsRenderPass()
1887 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyGraphicsColorAccess()
1911 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyGraphicsDepthStencilAccess()
2139 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyShaderResourcesImpl()
3540 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in optimizeRenderPassForPresent()
3840 FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); in updateColorMasks()
3852 FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); in updateBlendFuncsAndEquations()
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DContextVk.h1114 FramebufferVk *getDrawFramebuffer() const;
DProgramExecutableVk.cpp957 gl::DrawBufferMask framebufferMask = glState.getDrawFramebuffer()->getDrawBufferMask(); in getGraphicsPipeline()
/external/angle/src/libANGLE/
DContext.inl.h119 !mState.getDrawFramebuffer()->hasResourceThatNeedsInit()); in prepareForDraw()
DContext.cpp314 const Extents &dimensions = glState.getDrawFramebuffer()->getExtents(); in IsEmptyScissor()
4297 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearAttachmentsInitialized(this, mask)); in prepareForClear()
4304 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearBufferAttachmentsInitialized(this, buffer, in prepareForClearBuffer()
4378 Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in blitFramebuffer()
4457 if (mState.getDrawFramebuffer()->getDepthAttachment() == nullptr || in clear()
4464 if (mState.getDrawFramebuffer()->getStencilAttachment() == nullptr || in clear()
4466 mState.getDrawFramebuffer()->getStencilAttachment()->getStencilSize()) & in clear()
4480 ANGLE_CONTEXT_TRY(mState.getDrawFramebuffer()->clear(this, mask)); in clear()
4504 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in noopClearBuffer()
4518 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in clearBufferfv()
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DvalidationES.cpp466 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferMaskMatch()
477 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferTypeMatch()
596 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateProgramDrawStates()
1534 Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in ValidateBlitFramebufferParameters()
4041 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateDrawStates()
5116 ASSERT(context->getState().getDrawFramebuffer()); in ValidateDrawBuffersBase()
5117 FramebufferID frameBufferId = context->getState().getDrawFramebuffer()->id(); in ValidateDrawBuffersBase()
6616 context->getState().getDrawFramebuffer()->getDrawBuffer(drawbuffer); in ValidateWebGLFramebufferAttachmentClearType()
8393 Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateGetMultisamplefvBase()
DState.cpp2841 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2870 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2885 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
DState.h348 Framebuffer *getDrawFramebuffer() const { return mDrawFramebuffer; } in getDrawFramebuffer() function
DvalidationES2.cpp2452 Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); in ValidateBlitFramebufferANGLE()
2580 Framebuffer *fbo = context->getState().getDrawFramebuffer(); in ValidateClear()
2614 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateClear()
DvalidationES3.cpp1846 defaultFramebuffer = context->getState().getDrawFramebuffer()->isDefault(); in ValidateInvalidateFramebuffer()
1887 if (!ValidateFramebufferComplete(context, entryPoint, context->getState().getDrawFramebuffer())) in ValidateClearBuffer()
DFramebuffer.cpp785 return context->getState().getDrawFramebuffer()->id() == mId; in isBoundAsDrawFramebuffer()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp46 const auto *framebufferObject = state.getDrawFramebuffer(); in GetClearParameters()
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm1117 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer());
1713 FramebufferMtl *currentframebuffer = mtl::GetImpl(getState().getDrawFramebuffer());
1941 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer());
2000 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer());
2025 mDrawFramebuffer = mtl::GetImpl(glState.getDrawFramebuffer());
2037 ASSERT(framebuffer == mtl::GetImpl(glState.getDrawFramebuffer()));
2061 FramebufferMtl *framebuffer = mtl::GetImpl(glState.getDrawFramebuffer());
DFrameBufferMtl.mm669 mtl::GetImpl(context->getState().getDrawFramebuffer());
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp60 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in GetBlitFramebufferBounds()
760 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in blit()
1362 if (attachment && mState.id() == context->getState().getDrawFramebuffer()->id()) in syncState()
DStateManagerGL.cpp1860 const gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState()
1995 gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState()
2105 program, state.getDrawFramebuffer()->getImplementation()->getState()); in syncState()
2150 GetImplAs<FramebufferGL>(state.getDrawFramebuffer())); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp874 const auto *framebuffer = context->getState().getDrawFramebuffer(); in checkPresentPath()
1153 mFramebuffer11 = GetImplAs<Framebuffer11>(state.getDrawFramebuffer()); in syncState()
1260 const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in handleMultiviewDrawFramebufferChange()
1419 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncScissorRectangle()
1452 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncViewport()
1566 gl::Framebuffer *fbo = context->getState().getDrawFramebuffer(); in processFramebufferInvalidation()
DContext11.cpp880 const auto *drawFBO = glState.getDrawFramebuffer(); in triggerDrawCallProgramRecompilation()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp326 const gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates()
DRenderer9.cpp1095 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in updateState()
1147 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates()
1763 const gl::Framebuffer *drawFramebuffer = state.getDrawFramebuffer(); in applyShaders()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp579 SerializeResourceID(json, "DrawFramebufferID", state.getDrawFramebuffer()); in SerializeContextState()
DFrameCapture.cpp3649 if (apiState.getDrawFramebuffer()) in CaptureMidExecutionSetup()
3653 gl::FramebufferID stateDrawFramebuffer = apiState.getDrawFramebuffer()->id(); in CaptureMidExecutionSetup()