/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 989 FramebufferVk *ContextVk::getDrawFramebuffer() const in getDrawFramebuffer() function in rx::ContextVk 991 return vk::GetImpl(mState.getDrawFramebuffer()); in getDrawFramebuffer() 1811 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in updateRenderPassDepthFeedbackLoopModeImpl() 1867 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyGraphicsRenderPass() 1887 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyGraphicsColorAccess() 1911 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyGraphicsDepthStencilAccess() 2139 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in handleDirtyShaderResourcesImpl() 3540 FramebufferVk *drawFramebufferVk = getDrawFramebuffer(); in optimizeRenderPassForPresent() 3840 FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); in updateColorMasks() 3852 FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); in updateBlendFuncsAndEquations() [all …]
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D | ContextVk.h | 1114 FramebufferVk *getDrawFramebuffer() const;
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D | ProgramExecutableVk.cpp | 957 gl::DrawBufferMask framebufferMask = glState.getDrawFramebuffer()->getDrawBufferMask(); in getGraphicsPipeline()
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/external/angle/src/libANGLE/ |
D | Context.inl.h | 119 !mState.getDrawFramebuffer()->hasResourceThatNeedsInit()); in prepareForDraw()
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D | Context.cpp | 314 const Extents &dimensions = glState.getDrawFramebuffer()->getExtents(); in IsEmptyScissor() 4297 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearAttachmentsInitialized(this, mask)); in prepareForClear() 4304 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearBufferAttachmentsInitialized(this, buffer, in prepareForClearBuffer() 4378 Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in blitFramebuffer() 4457 if (mState.getDrawFramebuffer()->getDepthAttachment() == nullptr || in clear() 4464 if (mState.getDrawFramebuffer()->getStencilAttachment() == nullptr || in clear() 4466 mState.getDrawFramebuffer()->getStencilAttachment()->getStencilSize()) & in clear() 4480 ANGLE_CONTEXT_TRY(mState.getDrawFramebuffer()->clear(this, mask)); in clear() 4504 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in noopClearBuffer() 4518 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in clearBufferfv() [all …]
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D | validationES.cpp | 466 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferMaskMatch() 477 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferTypeMatch() 596 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateProgramDrawStates() 1534 Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in ValidateBlitFramebufferParameters() 4041 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateDrawStates() 5116 ASSERT(context->getState().getDrawFramebuffer()); in ValidateDrawBuffersBase() 5117 FramebufferID frameBufferId = context->getState().getDrawFramebuffer()->id(); in ValidateDrawBuffersBase() 6616 context->getState().getDrawFramebuffer()->getDrawBuffer(drawbuffer); in ValidateWebGLFramebufferAttachmentClearType() 8393 Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateGetMultisamplefvBase()
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D | State.cpp | 2841 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2870 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2885 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
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D | State.h | 348 Framebuffer *getDrawFramebuffer() const { return mDrawFramebuffer; } in getDrawFramebuffer() function
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D | validationES2.cpp | 2452 Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); in ValidateBlitFramebufferANGLE() 2580 Framebuffer *fbo = context->getState().getDrawFramebuffer(); in ValidateClear() 2614 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateClear()
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D | validationES3.cpp | 1846 defaultFramebuffer = context->getState().getDrawFramebuffer()->isDefault(); in ValidateInvalidateFramebuffer() 1887 if (!ValidateFramebufferComplete(context, entryPoint, context->getState().getDrawFramebuffer())) in ValidateClearBuffer()
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D | Framebuffer.cpp | 785 return context->getState().getDrawFramebuffer()->id() == mId; in isBoundAsDrawFramebuffer()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 46 const auto *framebufferObject = state.getDrawFramebuffer(); in GetClearParameters()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.mm | 1117 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer()); 1713 FramebufferMtl *currentframebuffer = mtl::GetImpl(getState().getDrawFramebuffer()); 1941 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer()); 2000 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer()); 2025 mDrawFramebuffer = mtl::GetImpl(glState.getDrawFramebuffer()); 2037 ASSERT(framebuffer == mtl::GetImpl(glState.getDrawFramebuffer())); 2061 FramebufferMtl *framebuffer = mtl::GetImpl(glState.getDrawFramebuffer());
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D | FrameBufferMtl.mm | 669 mtl::GetImpl(context->getState().getDrawFramebuffer());
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/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.cpp | 60 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in GetBlitFramebufferBounds() 760 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in blit() 1362 if (attachment && mState.id() == context->getState().getDrawFramebuffer()->id()) in syncState()
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D | StateManagerGL.cpp | 1860 const gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState() 1995 gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState() 2105 program, state.getDrawFramebuffer()->getImplementation()->getState()); in syncState() 2150 GetImplAs<FramebufferGL>(state.getDrawFramebuffer())); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 874 const auto *framebuffer = context->getState().getDrawFramebuffer(); in checkPresentPath() 1153 mFramebuffer11 = GetImplAs<Framebuffer11>(state.getDrawFramebuffer()); in syncState() 1260 const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in handleMultiviewDrawFramebufferChange() 1419 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncScissorRectangle() 1452 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncViewport() 1566 gl::Framebuffer *fbo = context->getState().getDrawFramebuffer(); in processFramebufferInvalidation()
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D | Context11.cpp | 880 const auto *drawFBO = glState.getDrawFramebuffer(); in triggerDrawCallProgramRecompilation()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 326 const gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates()
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D | Renderer9.cpp | 1095 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in updateState() 1147 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates() 1763 const gl::Framebuffer *drawFramebuffer = state.getDrawFramebuffer(); in applyShaders()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 579 SerializeResourceID(json, "DrawFramebufferID", state.getDrawFramebuffer()); in SerializeContextState()
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D | FrameCapture.cpp | 3649 if (apiState.getDrawFramebuffer()) in CaptureMidExecutionSetup() 3653 gl::FramebufferID stateDrawFramebuffer = apiState.getDrawFramebuffer()->id(); in CaptureMidExecutionSetup()
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