Searched refs:getElementArrayBuffer (Results 1 – 20 of 20) sorted by relevance
45 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } in getElementArrayBuffer() function244 Buffer *getElementArrayBuffer() const { return mState.getElementArrayBuffer(); } in getElementArrayBuffer() function
430 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
1162 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon()
552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect()
2647 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv()
4467 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates()
225 &vk::GetImpl(getState().getElementArrayBuffer())->getBuffer()); in convertIndexBufferIndirectGPU()308 ASSERT(!mState.getElementArrayBuffer() || indexType == gl::DrawElementsType::UnsignedByte); in convertIndexBufferCPU()499 ASSERT(mState.getElementArrayBuffer() != nullptr); in updateCurrentElementArrayBuffer()500 ASSERT(mState.getElementArrayBuffer()->getSize() > 0); in updateCurrentElementArrayBuffer()502 BufferVk *bufferVk = vk::GetImpl(mState.getElementArrayBuffer()); in updateCurrentElementArrayBuffer()526 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState()958 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop()
1280 const gl::Buffer *elementArrayBuffer = vertexArrayVk->getState().getElementArrayBuffer(); in setupIndexedDraw()
171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding()271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData()281 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
281 if (stateCache.hasAnyActiveClientAttrib() || vao->getElementArrayBuffer() == nullptr) in setDrawElementsState()
707 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer();765 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer();864 BufferMtl *idxBuffer = mtl::GetImpl(getState().getElementArrayBuffer());940 ASSERT(getState().getElementArrayBuffer() == nullptr);
2085 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();2214 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();2334 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
209 ClassifyIndexStorage(context->getState(), mState.getElementArrayBuffer(), indexType, in updateElementArrayStorage()
69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray()
2001 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop()2079 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan()
3230 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer()
142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
1327 if (vertexArrayState.getElementArrayBuffer()) in SerializeVertexArrayState()1330 vertexArrayState.getElementArrayBuffer()->id().value); in SerializeVertexArrayState()
2307 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState()5378 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData()
1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer()1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl()