Home
last modified time | relevance | path

Searched refs:getElementArrayBuffer (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.h45 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } in getElementArrayBuffer() function
244 Buffer *getElementArrayBuffer() const { return mState.getElementArrayBuffer(); } in getElementArrayBuffer() function
DState.h430 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
DvalidationES.h1162 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon()
DvalidationES31.cpp552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect()
DState.cpp2647 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv()
DvalidationES.cpp4467 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp225 &vk::GetImpl(getState().getElementArrayBuffer())->getBuffer()); in convertIndexBufferIndirectGPU()
308 ASSERT(!mState.getElementArrayBuffer() || indexType == gl::DrawElementsType::UnsignedByte); in convertIndexBufferCPU()
499 ASSERT(mState.getElementArrayBuffer() != nullptr); in updateCurrentElementArrayBuffer()
500 ASSERT(mState.getElementArrayBuffer()->getSize() > 0); in updateCurrentElementArrayBuffer()
502 BufferVk *bufferVk = vk::GetImpl(mState.getElementArrayBuffer()); in updateCurrentElementArrayBuffer()
526 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState()
958 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop()
DContextVk.cpp1280 const gl::Buffer *elementArrayBuffer = vertexArrayVk->getState().getElementArrayBuffer(); in setupIndexedDraw()
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding()
271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData()
281 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
DContextGL.cpp281 if (stateCache.hasAnyActiveClientAttrib() || vao->getElementArrayBuffer() == nullptr) in setDrawElementsState()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm707 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer();
765 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer();
864 BufferMtl *idxBuffer = mtl::GetImpl(getState().getElementArrayBuffer());
940 ASSERT(getState().getElementArrayBuffer() == nullptr);
Dmtl_render_utils.mm2085 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
2214 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
2334 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp209 ClassifyIndexStorage(context->getState(), mState.getElementArrayBuffer(), indexType, in updateElementArrayStorage()
DContext11.cpp69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray()
DRenderer11.cpp2001 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop()
2079 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan()
DStateManager11.cpp3230 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer()
/external/angle/src/libANGLE/capture/
Dcapture_gles_2_0_params.cpp142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
Dframe_capture_utils.cpp1327 if (vertexArrayState.getElementArrayBuffer()) in SerializeVertexArrayState()
1330 vertexArrayState.getElementArrayBuffer()->id().value); in SerializeVertexArrayState()
DFrameCapture.cpp2307 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState()
5378 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer()
1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl()