Searched refs:getGeometryShaderPrimitiveTypeString (Results 1 – 3 of 3) sorted by relevance
1320 out << getGeometryShaderPrimitiveTypeString(inputPrimitive); in WriteGeometryShaderLayoutQualifiers()1340 out << getGeometryShaderPrimitiveTypeString(outputPrimitive); in WriteGeometryShaderLayoutQualifiers()
777 getGeometryShaderPrimitiveTypeString(rightQualifier.primitiveType)); in JoinLayoutQualifiers()
1704 inline const char *getGeometryShaderPrimitiveTypeString(TLayoutPrimitiveType primitiveType) in getGeometryShaderPrimitiveTypeString() function