Searched refs:getProgramExecutable (Results 1 – 21 of 21) sorted by relevance
107 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()172 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause()191 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()319 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
1506 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()1588 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()1727 ASSERT(mState.getProgramExecutable() != nullptr); in handleDirtyGraphicsPipelineDesc()1728 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyGraphicsPipelineDesc()1970 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()2032 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()2044 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()2115 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()2157 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderBufferResourcesImpl()2250 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()[all …]
971 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()
2045 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateRenderPassDesc()
84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
383 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();486 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
1588 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
1563 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()1034 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()2076 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
242 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
1202 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
150 context ? context->getState().getProgramExecutable() : nullptr; in begin()
9758 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()9768 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()9808 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()9990 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()10133 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()10146 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()10162 (context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()10163 context->getState().getProgramExecutable()->hasVertexShader())); in updateCanDraw()
476 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateFragmentShaderColorBufferTypeMatch()798 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode()907 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()4184 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()4373 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
367 ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
1369 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()1409 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
3053 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback()4381 context->getState().getProgramExecutable())) in ValidateResumeTransformFeedback()
2140 const ProgramExecutable *executable = glState.getProgramExecutable(); in formsRenderingFeedbackLoopWith()
251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()