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Searched refs:getProgramExecutable (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTransformFeedbackVk.cpp107 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
172 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause()
191 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
319 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DContextVk.cpp1506 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1588 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
1727 ASSERT(mState.getProgramExecutable() != nullptr); in handleDirtyGraphicsPipelineDesc()
1728 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyGraphicsPipelineDesc()
1970 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
2032 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()
2044 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
2115 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
2157 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderBufferResourcesImpl()
2250 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
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DProgramExecutableVk.cpp971 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()
DFramebufferVk.cpp2045 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateRenderPassDesc()
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
DVertexArrayMtl.mm383 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
486 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
DProgramMtl.mm1588 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
DContextMtl.mm1563 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.cpp909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1034 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2076 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
DVertexArray11.cpp242 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
DStateManager11.cpp1202 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/external/angle/src/libANGLE/
DTransformFeedback.cpp150 context ? context->getState().getProgramExecutable() : nullptr; in begin()
DContext.cpp9758 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()
9768 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()
9808 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
9990 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
10133 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()
10146 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()
10162 (context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()
10163 context->getState().getProgramExecutable()->hasVertexShader())); in updateCanDraw()
DvalidationES.cpp476 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateFragmentShaderColorBufferTypeMatch()
798 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode()
907 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()
4184 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4373 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
DState.h367 ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
DvalidationES31.cpp1369 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()
1409 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
DvalidationES3.cpp3053 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback()
4381 context->getState().getProgramExecutable())) in ValidateResumeTransformFeedback()
DFramebuffer.cpp2140 const ProgramExecutable *executable = glState.getProgramExecutable(); in formsRenderingFeedbackLoopWith()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()