Searched refs:getProgramInputs (Results 1 – 14 of 14) sorted by relevance
1771 ASSERT(index < mState.mExecutable->getProgramInputs().size()); in getActiveAttribute()1772 const sh::ShaderVariable &attrib = mState.mExecutable->getProgramInputs()[index]; in getActiveAttribute()1792 return static_cast<GLint>(mState.mExecutable->getProgramInputs().size()); in getActiveAttributeCount()1805 for (const sh::ShaderVariable &attrib : mState.mExecutable->getProgramInputs()) in getActiveAttributeMaxLength()1816 return mState.mExecutable->getProgramInputs(); in getAttributes()1879 ASSERT(index < mState.mExecutable->getProgramInputs().size()); in getInputResource()1880 return mState.mExecutable->getProgramInputs()[index]; in getInputResource()1888 for (size_t index = 0; index < mState.mExecutable->getProgramInputs().size(); index++) in getInputResourceIndex()1916 for (const sh::ShaderVariable &resource : mState.mExecutable->getProgramInputs()) in getInputResourceMaxNameSize()3282 for (auto attributeIter = mState.mExecutable->getProgramInputs().begin(); in linkAttributes()[all …]
344 ASSERT(getProgramInputs().empty()); in load()574 stream->writeInt(getProgramInputs().size()); in save()575 for (const sh::ShaderVariable &attrib : getProgramInputs()) in save()1684 mProgramInputs = programState.getProgramInputs(); in copyInputsFromProgram()
251 const std::vector<sh::ShaderVariable> &getProgramInputs() const in getProgramInputs() function253 return mExecutable->getProgramInputs(); in getProgramInputs()
206 const std::vector<sh::ShaderVariable> &getProgramInputs() const { return mProgramInputs; } in getProgramInputs() function
1741 for (const auto &attrib : executable.getProgramInputs()) in LinkValidateProgramGlobalNames()
292 static_cast<GLuint>(programObject->getState().getProgramInputs().size())); in ValidateProgramResourceIndex()
835 return clampCast<GLint>(program->getState().getProgramInputs().size()); in QueryProgramInterfaceActiveResources()
165 const auto &programAttributes = programState.getProgramInputs();
428 programState.getProgramInputs();
407 const auto &programInputs = mState.getProgramInputs();
286 for (const sh::ShaderVariable &attribute : mState.getProgramInputs()) in link()
1591 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getProgramInputs(), in getVertexExecutableForCachedInputLayout()
291 for (const sh::ShaderVariable &attribute : programExecutable.getProgramInputs()) in AssignAttributeLocations()
2545 for (const sh::ShaderVariable &attrib : program->getState().getProgramInputs()) in GenerateLinkedProgram()