Searched refs:getShaderResourceView (Results 1 – 5 of 5) sorted by relevance
32 virtual const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const = 0;77 const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;115 const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
279 const d3d11::SharedSRV &TextureRenderTarget11::getShaderResourceView( in getShaderResourceView() function in rx::TextureRenderTarget11375 const d3d11::SharedSRV &SurfaceRenderTarget11::getShaderResourceView( in getShaderResourceView() function in rx::SurfaceRenderTarget11386 return getShaderResourceView(context); in getBlitShaderResourceView()
1738 &depth->getShaderResourceView(context)); in resolveDepth()1911 &depthStencil->getShaderResourceView(context)); in resolveStencil()
3620 readSRV = readRenderTarget11->getShaderResourceView(context).makeCopy(); in blitRenderbufferRect()3904 const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView(context); in resolveMultisampledTexture()
2079 *outSRV = renderTarget->getShaderResourceView(context).makeCopy(); in createSRVForSampler()