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Searched refs:getShaderResourceView (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.h32 virtual const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const = 0;
77 const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
115 const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
DRenderTarget11.cpp279 const d3d11::SharedSRV &TextureRenderTarget11::getShaderResourceView( in getShaderResourceView() function in rx::TextureRenderTarget11
375 const d3d11::SharedSRV &SurfaceRenderTarget11::getShaderResourceView( in getShaderResourceView() function in rx::SurfaceRenderTarget11
386 return getShaderResourceView(context); in getBlitShaderResourceView()
DBlit11.cpp1738 &depth->getShaderResourceView(context)); in resolveDepth()
1911 &depthStencil->getShaderResourceView(context)); in resolveStencil()
DRenderer11.cpp3620 readSRV = readRenderTarget11->getShaderResourceView(context).makeCopy(); in blitRenderbufferRect()
3904 const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView(context); in resolveMultisampledTexture()
DTextureStorage11.cpp2079 *outSRV = renderTarget->getShaderResourceView(context).makeCopy(); in createSRVForSampler()