Searched refs:getTextureForActiveSampler (Results 1 – 2 of 2) sorted by relevance
3275 Texture *State::getTextureForActiveSampler(TextureType type, size_t index) in getTextureForActiveSampler() function in gl::State3308 ? getTextureForActiveSampler(type, textureUnit) in syncActiveTextures()3544 Texture *texture = getTextureForActiveSampler(type, textureIndex); in onProgramExecutableChange()3584 Texture *texture = getTextureForActiveSampler(type, textureIndex); in onProgramPipelineExecutableChange()3655 ? getTextureForActiveSampler(type, textureUnit) in onActiveTextureChange()3669 ? getTextureForActiveSampler(type, textureUnit) in onActiveTextureStateChange()
926 Texture *getTextureForActiveSampler(TextureType type, size_t index);