Searched refs:getUnorderedArraysDataBuffer (Results 1 – 2 of 2) sorted by relevance
146 virtual const void* getUnorderedArraysDataBuffer(bool instanced) = 0;266 const void* getUnorderedArraysDataBuffer(bool instanced);361 const void* getUnorderedArraysDataBuffer(bool instanced);517 const void* getUnorderedArraysDataBuffer(bool instanced);
927 const void* unordered_arrays_data = getUnorderedArraysDataBuffer(is_instanced); in initTest()1460 const void* GeometryShaderRenderingPointsCase::getUnorderedArraysDataBuffer(bool /*instanced*/) in getUnorderedArraysDataBuffer() function in glcts::GeometryShaderRenderingPointsCase3057 const void* GeometryShaderRenderingLinesCase::getUnorderedArraysDataBuffer(bool instanced) in getUnorderedArraysDataBuffer() function in glcts::GeometryShaderRenderingLinesCase4804 const void* GeometryShaderRenderingTrianglesCase::getUnorderedArraysDataBuffer(bool instanced) in getUnorderedArraysDataBuffer() function in glcts::GeometryShaderRenderingTrianglesCase