Searched refs:initialPositionMatrix (Results 1 – 3 of 3) sorted by relevance
31 virtual const SkMatrix& initialPositionMatrix() const = 0;
361 const SkMatrix& initialPositionMatrix, const SkMatrix& positionMatrix) { in can_use_direct() argument366 SkVector translation = positionMatrix.mapOrigin() - initialPositionMatrix.mapOrigin(); in can_use_direct()367 return {initialPositionMatrix.getScaleX() == positionMatrix.getScaleX() && in can_use_direct()368 initialPositionMatrix.getScaleY() == positionMatrix.getScaleY() && in can_use_direct()369 initialPositionMatrix.getSkewX() == positionMatrix.getSkewX() && in can_use_direct()370 initialPositionMatrix.getSkewY() == positionMatrix.getSkewY() && in can_use_direct()837 can_use_direct(fTextReferenceFrame->initialPositionMatrix(), positionMatrix); in canReuse()1065 positionMatrix.mapOrigin() - fTextReferenceFrame->initialPositionMatrix().mapOrigin(); in fillVertexData()1095 fTextReferenceFrame->initialPositionMatrix().mapOrigin(); in deviceRect()1282 if (fReferenceFrame->initialPositionMatrix().getMaxScale() < 1) { in canReuse()[all …]
238 const SkMatrix& initialPositionMatrix() const override { return fInitialPositionMatrix; } in initialPositionMatrix() function