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Searched refs:is_gl_lines_adjacency_draw_call_uniform_location (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderRendering.cpp3346 glw::GLint is_gl_lines_adjacency_draw_call_uniform_location = in setUniformsBeforeDrawCall() local
3353 TCU_CHECK(is_gl_lines_adjacency_draw_call_uniform_location != -1); in setUniformsBeforeDrawCall()
3363 …gl.uniform1i(is_gl_lines_adjacency_draw_call_uniform_location, (m_drawcall_mode == GL_LINES_ADJACE… in setUniformsBeforeDrawCall()