Searched refs:last_vue_map (Results 1 – 3 of 3) sorted by relevance
610 struct brw_vue_map *last_vue_map; member
1759 key.input_slots_valid = ice->shaders.last_vue_map->slots_valid; in iris_update_compiled_fs()1769 shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map); in iris_update_compiled_fs()1797 struct brw_vue_map *old_map = ice->shaders.last_vue_map; in update_last_vue_map()1816 ice->shaders.last_vue_map = &vue_prog_data->vue_map; in update_last_vue_map()
3899 const struct brw_vue_map *last_vue_map, in iris_compute_sbe_urb_read_interval() argument3910 brw_compute_first_urb_slot_required(fs_input_slots, last_vue_map); in iris_compute_sbe_urb_read_interval()3931 if (last_vue_map->varying_to_slot[VARYING_SLOT_COL0 + c] == -1) { in iris_compute_sbe_urb_read_interval()3957 unsigned last_read_slot = last_vue_map->num_slots - 1; in iris_compute_sbe_urb_read_interval()3959 (1ull << last_vue_map->slot_to_varying[last_read_slot]))) in iris_compute_sbe_urb_read_interval()3975 const struct brw_vue_map *vue_map = ice->shaders.last_vue_map; in iris_emit_sbe_swiz()4119 ice->shaders.last_vue_map, in iris_emit_sbe()