Searched refs:levelToFetch (Results 1 – 1 of 1) sorted by relevance
270 int levelToFetch = 0; in createSurface() local273 d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch); in createSurface()277 HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, in createSurface()282 newTexture->GetSurfaceLevel(levelToFetch, &newSurface); in createSurface()