/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_image.c | 115 uint32_t level_width, level_height, level_depth; in v3d_setup_slices() local 117 level_width = u_minify(width, i); in v3d_setup_slices() 120 level_width = u_minify(pot_width, i); in v3d_setup_slices() 130 level_width *= 2; in v3d_setup_slices() 134 level_width = DIV_ROUND_UP(level_width, block_width); in v3d_setup_slices() 140 level_width = align(level_width, 64 / image->cpp); in v3d_setup_slices() 143 (level_width <= utile_w || level_height <= utile_h)) { in v3d_setup_slices() 145 level_width = align(level_width, utile_w); in v3d_setup_slices() 147 } else if ((i != 0 || !uif_top) && level_width <= uif_block_w) { in v3d_setup_slices() 149 level_width = align(level_width, uif_block_w); in v3d_setup_slices() [all …]
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_resource.c | 73 int level_width = slice->stride / rsc->cpp; in v3d_debug_resource_layout() local 88 level_width, in v3d_debug_resource_layout() 536 uint32_t level_width, level_height, level_depth; in v3d_setup_slices() local 538 level_width = u_minify(width, i); in v3d_setup_slices() 541 level_width = u_minify(pot_width, i); in v3d_setup_slices() 550 level_width *= 2; in v3d_setup_slices() 554 level_width = DIV_ROUND_UP(level_width, block_width); in v3d_setup_slices() 560 level_width = align(level_width, 64 / rsc->cpp); in v3d_setup_slices() 563 (level_width <= utile_w || in v3d_setup_slices() 566 level_width = align(level_width, utile_w); in v3d_setup_slices() [all …]
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_resource.c | 358 uint32_t level_width, level_height; in vc4_setup_slices() local 360 level_width = width; in vc4_setup_slices() 363 level_width = u_minify(pot_width, i); in vc4_setup_slices() 371 level_width = align(level_width, 32); in vc4_setup_slices() 374 level_width = align(level_width, utile_w); in vc4_setup_slices() 377 if (vc4_size_is_lt(level_width, level_height, in vc4_setup_slices() 380 level_width = align(level_width, utile_w); in vc4_setup_slices() 384 level_width = align(level_width, in vc4_setup_slices() 392 slice->stride = (level_width * rsc->cpp * in vc4_setup_slices() 412 level_width, level_height, in vc4_setup_slices()
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/external/mesa3d/src/gallium/drivers/vc4/kernel/ |
D | vc4_validate.c | 680 uint32_t level_width = max(width >> i, 1u); in reloc_tex() local 687 size_is_lt(level_width, level_height, cpp)) { in reloc_tex() 693 aligned_width = round_up(level_width, utile_w * 8); in reloc_tex() 697 aligned_width = round_up(level_width, utile_w); in reloc_tex() 701 aligned_width = round_up(level_width, utile_w); in reloc_tex() 711 i, level_width, level_height, in reloc_tex()
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/external/tensorflow/tensorflow/tools/android/test/jni/object_tracking/ |
D | image_data.h | 58 int level_width = width; in InitPyramid() local 67 level_width /= 2; in InitPyramid()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_blorp.c | 1214 const unsigned level_width = anv_minify(image->extent.width, level); in anv_CmdClearColorImage() local 1230 0, 0, level_width, level_height, in anv_CmdClearColorImage() 1289 const unsigned level_width = anv_minify(image->extent.width, level); in anv_CmdClearDepthStencilImage() local 1297 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage() 1309 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage() 2092 uint32_t level_width = anv_minify(image->extent.width, level) / width_div; in anv_image_ccs_op() local 2135 0, 0, level_width, level_height); in anv_image_ccs_op()
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 9282 int level_width = u_minify(src_res->base.width0, info->src.level); in vrend_renderer_blit_int() local 9291 glBlitFramebuffer(0, 0, level_width, level_height, in vrend_renderer_blit_int() 9292 0, 0, level_width, level_height, in vrend_renderer_blit_int()
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