Searched refs:lua_bytecode_ (Results 1 – 4 of 4) sorted by relevance
241 if (!Compile(lua_ranking_script, &lua_bytecode_)) { in InitializeAndValidate()375 if (!lua_bytecode_.empty()) { in RankActions()377 conversation, lua_bytecode_, entity_data_schema, in RankActions()
51 std::string lua_bytecode_; variable
262 std::string lua_bytecode_; variable
350 if (!Compile(actions_script, &lua_bytecode_)) { in ValidateAndInitialize()1295 if (lua_bytecode_.empty()) { in SuggestActionsFromLua()1300 lua_bytecode_, conversation, model_executor, model_->tflite_model_spec(), in SuggestActionsFromLua()