Searched refs:mBoundObjectRenderbufferHandle (Results 1 – 2 of 2) sorted by relevance
266 mBoundObjectRenderbufferHandle(nullptr), in D3DTextureSurfaceWGL()280 if (mBoundObjectRenderbufferHandle) in ~D3DTextureSurfaceWGL()282 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); in ~D3DTextureSurfaceWGL()283 mBoundObjectRenderbufferHandle = nullptr; in ~D3DTextureSurfaceWGL()340 mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV( in initialize()342 if (mBoundObjectRenderbufferHandle == nullptr) in initialize()363 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in makeCurrent()374 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in unMakeCurrent()
97 HANDLE mBoundObjectRenderbufferHandle; variable