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Searched refs:mBoundObjectRenderbufferHandle (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp266 mBoundObjectRenderbufferHandle(nullptr), in D3DTextureSurfaceWGL()
280 if (mBoundObjectRenderbufferHandle) in ~D3DTextureSurfaceWGL()
282 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); in ~D3DTextureSurfaceWGL()
283 mBoundObjectRenderbufferHandle = nullptr; in ~D3DTextureSurfaceWGL()
340 mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV( in initialize()
342 if (mBoundObjectRenderbufferHandle == nullptr) in initialize()
363 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in makeCurrent()
374 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in unMakeCurrent()
DD3DTextureSurfaceWGL.h97 HANDLE mBoundObjectRenderbufferHandle; variable