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Searched refs:mCachedInputLayout (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1591 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getProgramInputs(), in getVertexExecutableForCachedInputLayout()
1608 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable))); in getVertexExecutableForCachedInputLayout()
1704 &mCachedInputLayout); in updateCachedInputLayoutFromShader()
1705 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayoutFromShader()
3138 mCachedInputLayout.clear(); in updateCachedInputLayout()
3150 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1)) in updateCachedInputLayout()
3152 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE); in updateCachedInputLayout()
3154 mCachedInputLayout[d3dSemantic] = in updateCachedInputLayout()
3160 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayout()
DProgramD3D.h586 gl::InputLayout mCachedInputLayout; variable