Searched refs:mCachedInputLayout (Results 1 – 2 of 2) sorted by relevance
| /external/angle/src/libANGLE/renderer/d3d/ |
| D | ProgramD3D.cpp | 1591 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getProgramInputs(), in getVertexExecutableForCachedInputLayout() 1608 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable))); in getVertexExecutableForCachedInputLayout() 1704 &mCachedInputLayout); in updateCachedInputLayoutFromShader() 1705 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayoutFromShader() 3138 mCachedInputLayout.clear(); in updateCachedInputLayout() 3150 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1)) in updateCachedInputLayout() 3152 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE); in updateCachedInputLayout() 3154 mCachedInputLayout[d3dSemantic] = in updateCachedInputLayout() 3160 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature); in updateCachedInputLayout()
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| D | ProgramD3D.h | 586 gl::InputLayout mCachedInputLayout; variable
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