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Searched refs:mCachedSamplerFormatValid (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h128 if (!mCachedSamplerFormatValid || in compatibleWithSamplerFormatForWebGL()
133 mCachedSamplerFormatValid = true; in compatibleWithSamplerFormatForWebGL()
252 mutable bool mCachedSamplerFormatValid; variable
DTexture.cpp155 mCachedSamplerFormatValid(false) in TextureState()
1207 mState.mCachedSamplerFormatValid = false; in signalDirtyStorage()
1215 mState.mCachedSamplerFormatValid = false; in signalDirtyState()