Searched refs:mClientVertexArrayMap (Results 1 – 2 of 2) sorted by relevance
750 gl::AttribArray<int> mClientVertexArrayMap; variable
4499 mClientVertexArrayMap{},5445 mClientVertexArrayMap[index] = static_cast<int>(mFrameCalls.size()); in maybeCapturePreCallUpdates()5449 mClientVertexArrayMap[index] = -1; in maybeCapturePreCallUpdates()6117 int callIndex = mClientVertexArrayMap[attribIndex]; in captureClientArraySnapshot()7116 mClientVertexArrayMap.fill(-1); in reset()