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Searched refs:mCreateDebugDevice (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp410 mCreateDebugDevice(false), in Renderer11()
519 mCreateDebugDevice = ShouldUseDebugLayers(attributes); in Renderer11()
665 if (mCreateDebugDevice) in initialize()
858 if (mCreateDebugDevice) in initializeD3DDevice()
962 mResourceManager11.setAllocationsInitialized(mCreateDebugDevice); in initializeD3DDevice()
2201 UINT flags = (mCreateDebugDevice ? D3D11_CREATE_DEVICE_DEBUG : 0); in testDeviceResettable()
DRenderer11.h563 bool mCreateDebugDevice; variable