Searched refs:mInsideRenderPassCommands (Results 1 – 2 of 2) sorted by relevance
448 mInsideRenderPassCommands.releaseHandle(); in ~CommandGraphNode()496 mPoolAllocator, &mInsideRenderPassCommands)); in beginInsideRenderPassRecording()498 *commandsOut = &mInsideRenderPassCommands; in beginInsideRenderPassRecording()638 if (mInsideRenderPassCommands.valid()) in visitAndExecute()646 ANGLE_VK_TRY(context, mInsideRenderPassCommands.end()); in visitAndExecute()665 ExecuteCommands(primaryCommandBuffer, &mInsideRenderPassCommands); in visitAndExecute()670 InsertBeginTransformFeedback(primaryCommandBuffer, mInsideRenderPassCommands, in visitAndExecute()674 ExecuteCommands(primaryCommandBuffer, &mInsideRenderPassCommands); in visitAndExecute()675 InsertEndTransformFeedback(primaryCommandBuffer, mInsideRenderPassCommands, in visitAndExecute()680 mInsideRenderPassCommands, in visitAndExecute()[all …]
97 return &mInsideRenderPassCommands; in getInsideRenderPassCommands()253 CommandBuffer mInsideRenderPassCommands; variable