Searched refs:mMaxShaderCompilerThreads (Results 1 – 2 of 2) sorted by relevance
586 GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; } in getMaxShaderCompilerThreads()1128 GLuint mMaxShaderCompilerThreads; variable
406 mMaxShaderCompilerThreads(std::numeric_limits<GLuint>::max()),2357 mMaxShaderCompilerThreads = count; in setMaxShaderCompilerThreads()