Searched refs:mPixelShaderOutputLayoutCache (Results 1 – 2 of 2) sorted by relevance
1547 mPixelShaderOutputLayoutCache, mShaderStorageBlocks[gl::ShaderType::Fragment], in getPixelExecutableForCachedOutputLayout()1564 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable))); in getPixelExecutableForCachedOutputLayout()1730 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache); in updateCachedOutputLayoutFromShader()3168 mPixelShaderOutputLayoutCache.clear(); in updateCachedOutputLayout()3184 mPixelShaderOutputLayoutCache.insert(mPixelShaderOutputLayoutCache.end(), maxIndex + 1, in updateCachedOutputLayout()3189 mPixelShaderOutputLayoutCache.push_back(GL_NONE); in updateCachedOutputLayout()3365 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache)) in updateCachedPixelExecutableIndex()
576 std::vector<GLenum> mPixelShaderOutputLayoutCache; variable