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Searched refs:mPixelShaderOutputLayoutCache (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1547 mPixelShaderOutputLayoutCache, mShaderStorageBlocks[gl::ShaderType::Fragment], in getPixelExecutableForCachedOutputLayout()
1564 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable))); in getPixelExecutableForCachedOutputLayout()
1730 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache); in updateCachedOutputLayoutFromShader()
3168 mPixelShaderOutputLayoutCache.clear(); in updateCachedOutputLayout()
3184 mPixelShaderOutputLayoutCache.insert(mPixelShaderOutputLayoutCache.end(), maxIndex + 1, in updateCachedOutputLayout()
3189 mPixelShaderOutputLayoutCache.push_back(GL_NONE); in updateCachedOutputLayout()
3365 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache)) in updateCachedPixelExecutableIndex()
DProgramD3D.h576 std::vector<GLenum> mPixelShaderOutputLayoutCache; variable