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Searched refs:mShaderExecutable (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h398 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable()
405 ShaderExecutableD3D *mShaderExecutable; variable
421 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable()
425 ShaderExecutableD3D *mShaderExecutable; variable
441 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable.get(); } in shaderExecutable()
445 std::unique_ptr<ShaderExecutableD3D> mShaderExecutable; variable
DProgramD3D.cpp594 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable()
599 SafeDelete(mShaderExecutable); in ~VertexExecutable()
661 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable) in PixelExecutable()
666 SafeDelete(mShaderExecutable); in ~PixelExecutable()
672 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in ComputeExecutable()