Searched refs:mUseDebugOutput (Results 1 – 2 of 2) sorted by relevance
147 mUseDebugOutput(false), in RendererGL()169 mUseDebugOutput = hasDebugOutput && ShouldUseDebugLayers(attribMap); in RendererGL()171 if (mUseDebugOutput) in RendererGL()231 if (mFeatures.finishDoesNotCauseQueriesToBeAvailable.enabled && mUseDebugOutput) in finish()240 if (mFeatures.finishDoesNotCauseQueriesToBeAvailable.enabled && mUseDebugOutput) in finish()
160 bool mUseDebugOutput; variable