Searched refs:m_arrays (Results 1 – 6 of 6) sorted by relevance
2584 for (size_t vertexAttribNdx = 0; vertexAttribNdx < (*i)->m_arrays.size(); ++vertexAttribNdx) in deleteBuffer()2586 if ((*i)->m_arrays[vertexAttribNdx].bufferBinding == buffer) in deleteBuffer()2589 (*i)->m_arrays[vertexAttribNdx].bufferDeleted = true; in deleteBuffer()2590 (*i)->m_arrays[vertexAttribNdx].bufferBinding = DE_NULL; in deleteBuffer()3661 vao.m_arrays[index].size = rawSize; in vertexAttribPointer()3662 vao.m_arrays[index].stride = stride; in vertexAttribPointer()3663 vao.m_arrays[index].type = type; in vertexAttribPointer()3664 vao.m_arrays[index].normalized = normalized == GL_TRUE; in vertexAttribPointer()3665 vao.m_arrays[index].integer = false; in vertexAttribPointer()3666 vao.m_arrays[index].pointer = pointer; in vertexAttribPointer()[all …]
441 std::vector<VertexAttribArray> m_arrays; member in sglr::rc::VertexArray
423 return m_arrays.at(i); in getArray()667 for (std::vector<ContextArray*>::iterator itr = m_arrays.begin(); itr != m_arrays.end(); itr++) in ~ContextArrayPack()675 return (int)m_arrays.size(); in getArrayCount()680 m_arrays.push_back(new ContextArray(storage, m_ctx)); in newArray()1082 m_program = new ContextShaderProgram(m_renderCtx, m_arrays); in updateProgram()1110 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()1112 if (m_arrays[arrayNdx]->isBound()) in render()1115 attribName << "a_" << m_arrays[arrayNdx]->getAttribNdx(); in render()1121 m_arrays[arrayNdx]->glBind(loc); in render()1129 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()[all …]
1760 std::vector<AttributeArray*>m_arrays; member in deqp::gls::AttributePack1800 return m_arrays.at(i); in getArray()1805 return (int)m_arrays.size(); in getArrayCount()1810 m_arrays.push_back(new AttributeArray(storage, m_ctx)); in newArray()1815 for (std::vector<AttributeArray*>::iterator itr = m_arrays.begin(); itr != m_arrays.end(); itr++) in clearArrays()1817 m_arrays.clear(); in clearArrays()1827 m_program = new DrawTestShaderProgram(m_renderCtx, m_arrays); in updateProgram()1852 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()1859 if (m_arrays[arrayNdx]->isBound()) in render()1865 m_arrays[arrayNdx]->bindAttribute(loc); in render()[all …]
232 std::vector<ContextArray*> m_arrays; member in deqp::gls::ContextArrayPack
192 std::set<nir_variable*> m_arrays; variable