Searched refs:m_gl_MaxFragmentUniformVectors (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/compiler/translator/ |
D | SymbolTable_autogen.h | 29 TSymbol *m_gl_MaxFragmentUniformVectors = nullptr; variable
|
D | SymbolTable_ESSL_autogen.cpp | 27022 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors), 31002 m_gl_MaxFragmentUniformVectors = new TVariable( in initializeBuiltInVariables() 31009 static_cast<TVariable *>(m_gl_MaxFragmentUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
|
D | SymbolTable_autogen.cpp | 34837 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors), 34838 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors), 40119 m_gl_MaxFragmentUniformVectors = new TVariable( in initializeBuiltInVariables() 40126 static_cast<TVariable *>(m_gl_MaxFragmentUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
|