Searched refs:m_shaderVariants (Results 1 – 1 of 1) sorted by relevance
134 , m_shaderVariants(shaderVariants) in ShaderUniformPrecisionLinkCase()164 if (m_glslVersion <= m_shaderVariants[i].minimum_supported_version) in iterate()170 args["PREC_QUALIFIER"] = m_shaderVariants[i].vertex_precision; in iterate()171 args["BODY"] = m_shaderVariants[i].vertex_body; in iterate()174 args["PREC_QUALIFIER"] = m_shaderVariants[i].frag_precision; in iterate()175 args["BODY"] = m_shaderVariants[i].frag_body; in iterate()191 else if (m_shaderVariants[i].should_link && !linkOk) in iterate()195 else if (!m_shaderVariants[i].should_link && linkOk) in iterate()214 const ShaderVariants* m_shaderVariants; member in deqp::ShaderUniformPrecisionLinkCase