Searched refs:m_vertex_array_object (Results 1 – 2 of 2) sorted by relevance
112 , m_vertex_array_object(0) in APIErrors()190 gl.genVertexArrays(1, &m_vertex_array_object); in iterate()193 gl.bindVertexArray(m_vertex_array_object); in iterate()283 if (m_vertex_array_object) in iterate()285 gl.deleteVertexArrays(1, &m_vertex_array_object); in iterate()287 m_vertex_array_object = 0; in iterate()1434 gl.bindVertexArray(m_vertex_array_object); in testInstanced()1495 gl.bindVertexArray(m_vertex_array_object); in testInstanced()2250 , m_vertex_array_object(0) in CaptureVertexInterleaved()2524 gl.genVertexArrays(1, &m_vertex_array_object); in createVertexArrayObject()[all …]
95 glw::GLuint m_vertex_array_object; member in gl3cts::TransformFeedback::APIErrors386 glw::GLuint m_vertex_array_object; member in gl3cts::TransformFeedback::CaptureVertexInterleaved