Searched refs:matrixLayout (Results 1 – 3 of 3) sorted by relevance
76 MatrixLayout matrixLayout = MatrixLayout::NO_TRANSPOSE; member109 if (matrixLayout == MatrixLayout::TRANSPOSE) in story()410 GLboolean transpose = static_cast<GLboolean>(params.matrixLayout == MatrixLayout::TRANSPOSE); in drawBenchmark()488 MatrixLayout matrixLayout) in MatrixUniforms() argument494 params.matrixLayout = matrixLayout; in MatrixUniforms()
423 …coration TranslateLayoutDecoration(const glslang::TType& type, glslang::TLayoutMatrix matrixLayout) in TranslateLayoutDecoration() argument426 switch (matrixLayout) { in TranslateLayoutDecoration()4804 glslang::TLayoutMatrix matrixLayout) in getArrayStride() argument4809 matrixLayout == glslang::ElmRowMajor); in getArrayStride()4817 glslang::TLayoutMatrix matrixLayout) in getMatrixStride() argument4826 matrixLayout == glslang::ElmRowMajor); in getMatrixStride()4838 …fset, int& nextOffset, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout) in updateMemberOffset() argument4869 matrixLayout == glslang::ElmRowMajor); in updateMemberOffset()