/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMaxVaryingsTests.cpp | 753 …nputStage == VK_SHADER_STAGE_FRAGMENT_BIT && properties.limits.maxFragmentInputComponents < (prope… in supportedCheck() 755 …e supports smaller number of FS inputs (" << properties.limits.maxFragmentInputComponents << ") th… in supportedCheck() 762 …nputStage == VK_SHADER_STAGE_FRAGMENT_BIT && properties.limits.maxFragmentInputComponents < (prope… in supportedCheck() 764 …e supports smaller number of FS inputs (" << properties.limits.maxFragmentInputComponents << ") th… in supportedCheck() 771 …nputStage == VK_SHADER_STAGE_FRAGMENT_BIT && properties.limits.maxFragmentInputComponents < (prope… in supportedCheck() 773 …e supports smaller number of FS inputs (" << properties.limits.maxFragmentInputComponents << ") th… in supportedCheck() 782 …& (properties.limits.maxVertexOutputComponents - 4) < properties.limits.maxFragmentInputComponents) in supportedCheck() 784 …nents << " - 4 built-ins) than FS inputs (" << properties.limits.maxFragmentInputComponents << ")"; in supportedCheck() 787 …(properties.limits.maxGeometryOutputComponents - 4) < properties.limits.maxFragmentInputComponents) in supportedCheck() 789 …nents << " - 4 built-ins) than FS inputs (" << properties.limits.maxFragmentInputComponents << ")"; in supportedCheck() [all …]
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLimitTests.cpp | 226 const deUint16 maxFragmentInputComponents = (deUint16)limits.maxFragmentInputComponents; in createInstance() local 229 if (m_inputComponents > maxFragmentInputComponents) in createInstance() 233 ") maxFragmentInputComponents=" + de::toString(maxFragmentInputComponents); in createInstance()
|
/external/angle/third_party/vulkan-deps/glslang/src/glslang/Include/ |
D | ResourceLimits.h | 88 int maxFragmentInputComponents; member
|
/external/deqp-deps/glslang/glslang/Include/ |
D | ResourceLimits.h | 88 int maxFragmentInputComponents; member
|
/external/angle/third_party/vulkan-deps/glslang/src/StandAlone/ |
D | ResourceLimits.cpp | 190 …gmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n" in GetDefaultTBuiltInResourceString() 359 resources->maxFragmentInputComponents = value; in DecodeResourceLimits()
|
/external/deqp-deps/glslang/StandAlone/ |
D | ResourceLimits.cpp | 190 …gmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n" in GetDefaultTBuiltInResourceString() 359 resources->maxFragmentInputComponents = value; in DecodeResourceLimits()
|
/external/angle/src/tests/gl_tests/ |
D | GeometryShaderTest.cpp | 1766 GLint maxFragmentInputComponents = 0; in TEST_P() local 1767 glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &maxFragmentInputComponents); in TEST_P() 1768 ASSERT_GT(maxFragmentInputComponents, 0); in TEST_P() 1773 std::min(maxGeometryOutputComponents, maxFragmentInputComponents) / 4; in TEST_P()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.cpp | 900 std::min(limitsVk.maxVertexOutputComponents, limitsVk.maxFragmentInputComponents); in ensureCapsInitialized() 905 mNativeCaps.maxFragmentInputComponents = in ensureCapsInitialized() 906 LimitToInt(limitsVk.maxFragmentInputComponents) - reservedVaryingComponentCount; in ensureCapsInitialized()
|
/external/angle/src/libANGLE/ |
D | Caps.h | 276 GLint maxFragmentInputComponents = 0; member
|
D | Compiler.cpp | 172 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; in Compiler()
|
D | VaryingPacking.cpp | 125 return caps.maxFragmentInputComponents / 4; in GetMaxShaderInputVectors()
|
D | Caps.cpp | 1054 caps.maxFragmentInputComponents = 60; in GenerateMinimumCaps()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcSpirvUtils.cpp | 137 builtin->maxFragmentInputComponents = 128; in getDefaultBuiltInResources()
|
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkShaderToSpirV.cpp | 148 builtin->maxFragmentInputComponents = 128; in getDefaultBuiltInResources()
|
D | vkNullDriver.cpp | 1043 props->limits.maxFragmentInputComponents = 64; in getPhysicalDeviceProperties()
|
/external/angle/src/libANGLE/renderer/metal/ |
D | DisplayMtl.mm | 693 mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 124 - 4; 698 mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 124; 704 mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 60;
|
/external/angle/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.h | 402 Resources.maxFragmentInputComponents = 128; in init_resources()
|
/external/vulkan-validation-layers/tests/ |
D | vktestframework.cpp | 456 Resources.maxFragmentInputComponents = value; in ProcessConfigFile()
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 641 caps->maxFragmentInputComponents = caps->maxVertexOutputComponents; in GenerateCaps()
|
/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_screen.c | 417 return MIN2(screen->info.props.limits.maxFragmentInputComponents / 4, in zink_get_shader_param()
|
/external/vulkan-validation-layers/layers/ |
D | shader_validation.cpp | 2008 if (numCompIn > limits.maxFragmentInputComponents) { in ValidateShaderStageInputOutputLimits() 2014 … limits.maxFragmentInputComponents, numCompIn - limits.maxFragmentInputComponents); in ValidateShaderStageInputOutputLimits()
|
/external/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_device.c | 455 .maxFragmentInputComponents = 128, in lvp_GetPhysicalDeviceProperties()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | renderer11_utils.cpp | 1486 caps->maxFragmentInputComponents = GetMaximumPixelInputVectors(featureLevel) * 4; in GenerateCaps()
|
/external/mesa3d/src/freedreno/vulkan/ |
D | tu_device.c | 687 .maxFragmentInputComponents = 124, in tu_GetPhysicalDeviceProperties2()
|
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_device.c | 881 .maxFragmentInputComponents = max_varying_components, in v3dv_GetPhysicalDeviceProperties()
|