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Searched refs:pass_through_vertex_shader (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp423 shaderDefinition pass_through_vertex_shader; member in glcts::TextureCubeMapArraySamplingTest::shaderCollectionForSamplingRoutine
446 const shaderDefinition* pass_through_vertex_shader; member
DesextcTextureCubeMapArraySampling.cpp4439 vertex_shader = shader_group.pass_through_vertex_shader;
4445 vertex_shader = shader_group.pass_through_vertex_shader;
4452 vertex_shader = shader_group.pass_through_vertex_shader;
4463 vertex_shader = shader_group.pass_through_vertex_shader;
4610 pass_through_vertex_shader.init(gl, GL_VERTEX_SHADER, pass_through_vertex_shader_source, &test);
4615 test.compile(pass_through_vertex_shader);
4661 shader_group.pass_through_vertex_shader = &it->pass_through_vertex_shader;
4879 pass_through_vertex_shader = 0;