Searched refs:precompiledProgram (Results 1 – 2 of 2) sorted by relevance
24 Entry(const GrGLPrecompiledProgram& precompiledProgram) in Entry()25 : fPrecompiledProgram(precompiledProgram) {} in Entry()94 const GrGLPrecompiledProgram* precompiledProgram = &((*entry)->fPrecompiledProgram); in findOrCreateProgramImpl() local95 SkASSERT(precompiledProgram->fProgramID != 0); in findOrCreateProgramImpl()97 precompiledProgram); in findOrCreateProgramImpl()135 GrGLPrecompiledProgram precompiledProgram; in precompileShader() local136 if (!GrGLProgramBuilder::PrecompileProgram(dContext, &precompiledProgram, data)) { in precompileShader()140 fMap.insert(desc, std::make_unique<Entry>(precompiledProgram)); in precompileShader()
53 const GrGLPrecompiledProgram* precompiledProgram) { in CreateProgram() argument64 if (persistentCache && !precompiledProgram) { in CreateProgram()74 return builder.finalize(precompiledProgram); in CreateProgram()206 sk_sp<GrGLProgram> GrGLProgramBuilder::finalize(const GrGLPrecompiledProgram* precompiledProgram) { in finalize() argument211 if (precompiledProgram) { in finalize()212 programID = precompiledProgram->fProgramID; in finalize()223 !precompiledProgram) { in finalize()250 if (precompiledProgram) { in finalize()253 this->addInputVars(precompiledProgram->fInputs); in finalize()431 if (!cached && !geomProc.willUseTessellationShaders() && !precompiledProgram) { in finalize()[all …]