Searched refs:programPipeline (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/ |
D | queryutils.cpp | 1122 void GetShaderProgramId(ProgramPipeline *programPipeline, ShaderType shaderType, GLint *params) in GetShaderProgramId() argument 1127 if (programPipeline) in GetShaderProgramId() 1129 const Program *program = programPipeline->getShaderProgram(shaderType); in GetShaderProgramId() 3957 ProgramPipeline *programPipeline, in QueryProgramPipelineiv() argument 3974 if (programPipeline) in QueryProgramPipelineiv() 3976 const Program *program = programPipeline->getActiveShaderProgram(); in QueryProgramPipelineiv() 3989 GetShaderProgramId(programPipeline, ShaderType::Vertex, params); in QueryProgramPipelineiv() 3997 GetShaderProgramId(programPipeline, ShaderType::Fragment, params); in QueryProgramPipelineiv() 4005 GetShaderProgramId(programPipeline, ShaderType::TessControl, params); in QueryProgramPipelineiv() 4013 GetShaderProgramId(programPipeline, ShaderType::TessEvaluation, params); in QueryProgramPipelineiv() [all …]
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D | validationES.cpp | 3959 ProgramPipeline *programPipeline) in ValidateProgramPipelineDrawStates() argument 3963 Program *program = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineDrawStates() 3977 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline) in ValidateProgramPipelineAttachedPrograms() argument 3986 if (!programPipeline->getExecutable().getLinkedShaderStages().any()) in ValidateProgramPipelineAttachedPrograms() 3992 Program *shaderProgram = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineAttachedPrograms() 3998 if (shaderProgram != programPipeline->getShaderProgram(programShaderType)) in ValidateProgramPipelineAttachedPrograms() 4012 if (!programPipeline->getShaderProgram(ShaderType::Vertex) && in ValidateProgramPipelineAttachedPrograms() 4013 programPipeline->getShaderProgram(ShaderType::Geometry)) in ValidateProgramPipelineAttachedPrograms() 4183 ProgramPipeline *programPipeline = state.getProgramPipeline(); in ValidateDrawStates() local 4198 else if (programPipeline) in ValidateDrawStates() [all …]
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D | queryutils.h | 261 ProgramPipeline *programPipeline,
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D | Context.cpp | 1389 ProgramPipeline *programPipeline = in useProgramStages() local 1393 ASSERT(programPipeline); in useProgramStages() 1394 ANGLE_CONTEXT_TRY(programPipeline->useProgramStages(this, stages, shaderProgram)); in useProgramStages() 5577 ProgramPipeline *programPipeline = in activeShaderProgram() local 5580 ASSERT(programPipeline); in activeShaderProgram() 5582 programPipeline->activeShaderProgram(shaderProgram); in activeShaderProgram() 7032 ProgramPipeline *programPipeline = nullptr; in getProgramPipelineiv() local 7035 programPipeline = getProgramPipeline(pipeline); in getProgramPipelineiv() 7037 QueryProgramPipelineiv(this, programPipeline, pname, params); in getProgramPipelineiv() 7065 ProgramPipeline *programPipeline = getProgramPipeline(pipeline); in getProgramPipelineInfoLog() local [all …]
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D | validationES.h | 953 ProgramPipeline *programPipeline); 954 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline);
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 944 SharedPtr<ProgramPipeline> programPipeline; in execute() local 1137 programPipeline = de::SharedPtr<glu::ProgramPipeline>(new glu::ProgramPipeline(m_renderCtx)); in execute() 1140 gl.bindProgramPipeline(programPipeline->getPipeline()); in execute() 1148 programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); in execute() 1151 programPipeline->activeShaderProgram(vertexProgramID); in execute() 1184 (separablePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID), in execute()
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