Searched refs:renderPassCommands (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 2391 vk::RenderPassCommandBufferHelper *renderPassCommands = in clearWithCommand() local 2393 renderPassCommands->growRenderArea(contextVk, scissoredRenderArea); in clearWithCommand() 2405 if (!renderPassCommands->hasAnyColorAccess(colorIndexVk)) in clearWithCommand() 2421 renderPassCommands->onColorAccess(colorIndexVk, vk::ResourceAccess::Write); in clearWithCommand() 2431 if (mDeferredClears.testDepth() && renderPassCommands->hasAnyDepthAccess()) in clearWithCommand() 2435 renderPassCommands->onDepthAccess(vk::ResourceAccess::Write); in clearWithCommand() 2440 if (mDeferredClears.testStencil() && renderPassCommands->hasAnyStencilAccess()) in clearWithCommand() 2444 renderPassCommands->onStencilAccess(vk::ResourceAccess::Write); in clearWithCommand() 2454 updateRenderPassReadOnlyDepthMode(contextVk, renderPassCommands); in clearWithCommand() 2468 vk::RenderPassCommandBuffer *renderPassCommandBuffer = &renderPassCommands->getCommandBuffer(); in clearWithCommand() [all …]
|
D | CommandProcessor.cpp | 813 RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument 817 (*renderPassCommands)->markClosed(); in flushRenderPassCommands() 819 task.initRenderPassProcessCommands(hasProtectedContent, *renderPassCommands, &renderPass); in flushRenderPassCommands() 822 context, (*renderPassCommands)->getCommandPool(), renderPassCommands); in flushRenderPassCommands() 1216 RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument 1220 return (*renderPassCommands)->flushToPrimary(context, &commandBuffer, &renderPass); in flushRenderPassCommands()
|
D | CommandProcessor.h | 341 RenderPassCommandBufferHelper **renderPassCommands) = 0; 407 RenderPassCommandBufferHelper **renderPassCommands) override; 557 RenderPassCommandBufferHelper **renderPassCommands) override;
|
D | UtilsVk.cpp | 1004 vk::RenderPassCommandBufferHelper *renderPassCommands = in UpdateColorAccess() local 1013 renderPassCommands->onColorAccess(colorIndexVk, vk::ResourceAccess::Write); in UpdateColorAccess() 1024 vk::RenderPassCommandBufferHelper *renderPassCommands = in UpdateDepthStencilAccess() local 1030 renderPassCommands->onDepthAccess(vk::ResourceAccess::Write); in UpdateDepthStencilAccess() 1035 renderPassCommands->onStencilAccess(vk::ResourceAccess::Write); in UpdateDepthStencilAccess() 1041 framebuffer->updateRenderPassReadOnlyDepthMode(contextVk, renderPassCommands); in UpdateDepthStencilAccess()
|
D | RendererVk.h | 458 vk::RenderPassCommandBufferHelper **renderPassCommands);
|
D | RendererVk.cpp | 4076 vk::RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument 4084 renderPass, renderPassCommands)); in flushRenderPassCommands() 4089 renderPassCommands)); in flushRenderPassCommands()
|
D | ContextVk.cpp | 212 bool IsRenderPassStartedAndUsesImage(const vk::RenderPassCommandBufferHelper &renderPassCommands, in IsRenderPassStartedAndUsesImage() argument 215 return renderPassCommands.started() && renderPassCommands.usesImage(image); in IsRenderPassStartedAndUsesImage()
|