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Searched refs:renderPassFramebuffer (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp65 executionState.renderPassFramebuffer = framebuffer; in execute()
95 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in execute()
114 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in execute()
117 executionState.renderPassFramebuffer = nullptr; in execute()
1236 if(executionState.renderPassFramebuffer) in execute()
1238 …executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.su… in execute()
2356 …attachments->colorBuffer[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment); in bindAttachments()
2363 auto attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment); in bindAttachments()
2384 if(renderPassFramebuffer) in getRenderArea()
2386 renderArea.extent = renderPassFramebuffer->getExtent(); in getRenderArea()
DVkCommandBuffer.hpp197 Framebuffer *renderPassFramebuffer = nullptr; member