Searched refs:renderPassFramebuffer (Results 1 – 2 of 2) sorted by relevance
65 executionState.renderPassFramebuffer = framebuffer; in execute()95 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in execute()114 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in execute()117 executionState.renderPassFramebuffer = nullptr; in execute()1236 if(executionState.renderPassFramebuffer) in execute()1238 …executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.su… in execute()2356 …attachments->colorBuffer[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment); in bindAttachments()2363 auto attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment); in bindAttachments()2384 if(renderPassFramebuffer) in getRenderArea()2386 renderArea.extent = renderPassFramebuffer->getExtent(); in getRenderArea()
197 Framebuffer *renderPassFramebuffer = nullptr; member