Searched refs:renderTargetFormat (Results 1 – 18 of 18) sorted by relevance
94 mColorFormat(config->renderTargetFormat), in Surface()188 GLenum overrideRenderTargetFormat = mState.config->renderTargetFormat; in initialize()199 if (mState.config->renderTargetFormat != overrideRenderTargetFormat) in initialize()202 overrideConfig->renderTargetFormat = overrideRenderTargetFormat; in initialize()206 mColorFormat = gl::Format(mState.config->renderTargetFormat); in initialize()
34 GLenum renderTargetFormat; // TODO(geofflang): remove this member
26 : renderTargetFormat(GL_NONE), in Config()
41 mRenderTargetFormat(state.config->renderTargetFormat), in SurfaceD3D()463 if (mState.config->renderTargetFormat != GL_NONE) in initializeContents()
1336 GLenum internalformat = surface->getConfig()->renderTargetFormat; in bindTexImage()
154 const vk::Format &formatVk = this->getRenderer()->getFormat(config->renderTargetFormat); in checkConfigSupport()
55 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
494 DXGI_FORMAT renderTargetFormat, DXGI_FORMAT depthStencilFormat, in create_pipeline_state() argument529 psoDesc.RTVFormats[0] = renderTargetFormat; in create_pipeline_state()
650 config.renderTargetFormat = gl::GetConfigColorBufferFormat(&config); in generateConfigs()651 if (config.renderTargetFormat == GL_NONE) in generateConfigs()
498 if (config->renderTargetFormat != GL_NONE) in initializeImpl()501 renderer->getFormat(config->renderTargetFormat), in initializeImpl()1012 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in initializeImpl()1259 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in createSwapChain()
1218 config.renderTargetFormat = colorFormat.internalFormat; in GenerateDefaultConfig()
251 config.renderTargetFormat = GL_RGBA8;
507 config.renderTargetFormat = GL_RGBA8; // TODO: use the bit counts to determine the format in generateConfigs()
712 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
447 config.renderTargetFormat = GL_RGBA8;
524 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs()829 d3d9::GetTextureFormatInfo(config->renderTargetFormat); in validateShareHandle()
549 config.renderTargetFormat = GL_RGBA8;
1211 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs()1677 d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps()); in validateShareHandle()