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Searched refs:renderTargetFormat (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/
DSurface.cpp94 mColorFormat(config->renderTargetFormat), in Surface()
188 GLenum overrideRenderTargetFormat = mState.config->renderTargetFormat; in initialize()
199 if (mState.config->renderTargetFormat != overrideRenderTargetFormat) in initialize()
202 overrideConfig->renderTargetFormat = overrideRenderTargetFormat; in initialize()
206 mColorFormat = gl::Format(mState.config->renderTargetFormat); in initialize()
DConfig.h34 GLenum renderTargetFormat; // TODO(geofflang): remove this member
DConfig.cpp26 : renderTargetFormat(GL_NONE), in Config()
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp41 mRenderTargetFormat(state.config->renderTargetFormat), in SurfaceD3D()
463 if (mState.config->renderTargetFormat != GL_NONE) in initializeContents()
DTextureD3D.cpp1336 GLenum internalformat = surface->getConfig()->renderTargetFormat; in bindTexImage()
/external/angle/src/libANGLE/renderer/vulkan/win32/
DDisplayVkWin32.cpp154 const vk::Format &formatVk = this->getRenderer()->getFormat(config->renderTargetFormat); in checkConfigSupport()
/external/angle/src/libANGLE/renderer/null/
DDisplayNULL.cpp55 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp494 DXGI_FORMAT renderTargetFormat, DXGI_FORMAT depthStencilFormat, in create_pipeline_state() argument
529 psoDesc.RTVFormats[0] = renderTargetFormat; in create_pipeline_state()
/external/angle/src/libANGLE/renderer/gl/egl/
DDisplayEGL.cpp650 config.renderTargetFormat = gl::GetConfigColorBufferFormat(&config); in generateConfigs()
651 if (config.renderTargetFormat == GL_NONE) in generateConfigs()
/external/angle/src/libANGLE/renderer/vulkan/
DSurfaceVk.cpp498 if (config->renderTargetFormat != GL_NONE) in initializeImpl()
501 renderer->getFormat(config->renderTargetFormat), in initializeImpl()
1012 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in initializeImpl()
1259 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in createSwapChain()
Dvk_caps_utils.cpp1218 config.renderTargetFormat = colorFormat.internalFormat; in GenerateDefaultConfig()
/external/angle/src/libANGLE/renderer/gl/eagl/
DDisplayEAGL.mm251 config.renderTargetFormat = GL_RGBA8;
/external/angle/src/libANGLE/renderer/gl/wgl/
DDisplayWGL.cpp507 config.renderTargetFormat = GL_RGBA8; // TODO: use the bit counts to determine the format in generateConfigs()
/external/angle/src/libANGLE/renderer/gl/glx/
DDisplayGLX.cpp712 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
/external/angle/src/libANGLE/renderer/gl/cgl/
DDisplayCGL.mm447 config.renderTargetFormat = GL_RGBA8;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp524 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs()
829 d3d9::GetTextureFormatInfo(config->renderTargetFormat); in validateShareHandle()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm549 config.renderTargetFormat = GL_RGBA8;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1211 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs()
1677 d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps()); in validateShareHandle()