Searched refs:separate_shader (Results 1 – 25 of 46) sorted by relevance
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21 dEQP-GLES31.functional.separate_shader.random.9922 dEQP-GLES31.functional.separate_shader.random.6923 dEQP-GLES31.functional.separate_shader.random.119
54 dEQP-GLES31.functional.separate_shader.random.119,Fail55 dEQP-GLES31.functional.separate_shader.random.59,Fail56 dEQP-GLES31.functional.separate_shader.random.69,Fail57 dEQP-GLES31.functional.separate_shader.random.79,Fail58 dEQP-GLES31.functional.separate_shader.random.99,Fail
2 dEQP-GLES31.functional.separate_shader.random.38
17602 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17603 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17604 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17605 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17606 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17607 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17608 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17609 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17610 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17611 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
51 1442 OPENGL : dEQP-GLES31.functional.separate_shader.* = SKIP52 1442 D3D11 : dEQP-GLES31.functional.separate_shader.* = SKIP
280 nir->info.separate_shader = linked_shader->Program->info.separate_shader; in _mesa_spirv_to_nir()
206 bool separate_shader:1; member
42 nir->info.separate_shader = true; in st_nir_finish_builtin_shader()
358 if (!nir->info.separate_shader && in st_nir_preprocess()383 if (!_mesa_is_gles(st->ctx) || !nir->info.separate_shader) { in st_nir_preprocess()
82 gp->program.info.separate_shader, 1); in brw_codegen_gs_prog()
162 nir->info.separate_shader, 1); in brw_codegen_vs_prog()
22 + dEQP-GLES31.separate_shader.*
378 nir->info.separate_shader, 1); in brw_compile_tcs()
245 nir->info.separate_shader, in blorp_compile_vs()
14988 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs14989 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment14990 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex14991 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both14992 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program14993 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both14994 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs14995 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment14996 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex14997 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17479 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17480 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17481 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17482 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17483 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17484 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17485 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17486 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17487 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17488 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17659 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17660 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17661 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17662 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17663 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17664 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17665 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17666 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17667 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17668 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17725 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17726 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17727 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17728 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17729 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17730 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17731 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17732 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17733 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17734 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17655 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17656 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17657 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17658 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17659 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17660 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17661 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17662 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17663 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17664 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]
17610 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs17611 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment17612 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex17613 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both17614 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program17615 dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both17616 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs17617 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment17618 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex17619 dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both[all …]