Searched refs:setSamplerUniformTextureTypeAndFormat (Results 1 – 4 of 4) sorted by relevance
368 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex,
377 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex);
3440 mState.setSamplerUniformTextureTypeAndFormat(oldTextureUnit); in updateSamplerUniform()3466 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramState3468 mExecutable->setSamplerUniformTextureTypeAndFormat(textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
870 void ProgramExecutable::setSamplerUniformTextureTypeAndFormat( in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramExecutable