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Searched refs:setSamplerUniformTextureTypeAndFormat (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h368 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex,
DProgram.h377 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex);
DProgram.cpp3440 mState.setSamplerUniformTextureTypeAndFormat(oldTextureUnit); in updateSamplerUniform()
3466 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramState
3468 mExecutable->setSamplerUniformTextureTypeAndFormat(textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
DProgramExecutable.cpp870 void ProgramExecutable::setSamplerUniformTextureTypeAndFormat( in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramExecutable