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Searched refs:setSimplePixelTextureAndSampler (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp904 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in swizzleTexture()
1035 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyTexture()
1038 stateManager->setSimplePixelTextureAndSampler(source, mLinearSampler); in copyTexture()
1133 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyDepth()
DStateManager11.h286 void setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv,
DSwapChain11.cpp894 stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler); in copyOffscreenToBackbuffer()
DStateManager11.cpp2622 void StateManager11::setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv, in setSimplePixelTextureAndSampler() function in rx::StateManager11