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Searched refs:setTextureForSampler (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h366 angle::Result setTextureForSampler(const gl::Context *context,
DStateManager11.cpp2721 angle::Result StateManager11::setTextureForSampler(const gl::Context *context, in setTextureForSampler() function in rx::StateManager11
2808 setTextureForSampler(context, shaderType, samplerIndex, texture, samplerState)); in applyTexturesForSRVs()
2821 ANGLE_TRY(setTextureForSampler(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()