Home
last modified time | relevance | path

Searched refs:shaderGroupBaseAlignment (Results 1 – 25 of 54) sorted by relevance

123

/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingCallableShadersTests.cpp92 deUint32 shaderGroupBaseAlignment,
176 deUint32 shaderGroupBaseAlignment,
290 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
308 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
309 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
310 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
311 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initShaderBindingTables()
321 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
322 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
323 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
[all …]
DvktRayTracingCaptureReplayTests.cpp147 deUint32 shaderGroupBaseAlignment,
264 deUint32 shaderGroupBaseAlignment,
369 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
379 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, VK… in initShaderBindingTables()
380 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, VK… in initShaderBindingTables()
381 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables()
409 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables()
410 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, 0u… in initShaderBindingTables()
411 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables()
422 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables()
[all …]
DvktRayTracingShaderBindingTableTests.cpp99 deUint32 shaderGroupBaseAlignment,
200 deUint32 shaderGroupBaseAlignment,
423 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
440 deUint32 shaderBindingTableOffset = testParams.sbtOffset * shaderGroupBaseAlignment; in initShaderBindingTables()
448 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
450 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables()
452 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables()
453 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1 + shad… in initShaderBindingTables()
481 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
482 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables()
[all …]
DvktRayTracingBarycentricCoordinatesTests.cpp353 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
357 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
380 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
383 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
386 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
DvktRayTracingBarrierTests.cpp1105 …age stage, StageData& stageData, deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createRayTracingPipelineData() argument
1119 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1131 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1134 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1146 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1149 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1161 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1164 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1176 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1179 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
[all …]
DvktRayTracingNonUniformArgsTests.cpp365 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
369 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
441 …Table(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0u, 1u); in iterate()
444 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, stat… in iterate()
447 …able(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, firstChi… in iterate()
DvktRayTracingDataSpillTests.cpp1653 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
1657 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
1912 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
1917 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
1922 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2391 deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createSBTWithShaderRecord() argument
2397 …ndingTable(vkd, device, pipeline, alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, firstGro… in createSBTWithShaderRecord()
2455 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
2459 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
2554 …, alloc, pipeline.get(), rayTracingPipeline.get(), shaderGroupHandleSize, shaderGroupBaseAlignment, in iterate()
[all …]
DvktRayTracingBuildIndirectTests.cpp439 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in prepareBuffer() local
459 …ingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in prepareBuffer()
504 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
521 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
522 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
523 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingTraversalControlTests.cpp99 deUint32 shaderGroupBaseAlignment,
184 deUint32 shaderGroupBaseAlignment,
284 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
301 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
302 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
303 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
DvktRayTracingDirectionTests.cpp528 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
532 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
563 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
566 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
569 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
DvktRayTracingNullASTests.cpp421 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
438 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
439 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
440 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingTraceRaysTests.cpp357 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
421 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in runTest()
422 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in runTest()
423 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in runTest()
DvktRayTracingAccelerationStructuresTests.cpp145 deUint32 shaderGroupBaseAlignment,
269 deUint32 shaderGroupBaseAlignment,
573 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
582 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
584 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in initShaderBindingTables()
586 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables()
587 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1 ); in initShaderBindingTables()
647 deUint32 shaderGroupBaseAlignment,
752 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
762 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
[all …]
DvktRayTracingPipelineLibraryTests.cpp486 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
594 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in runTest()
595 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in runTest()
596 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, numSh… in runTest()
DvktRayTracingBuildTests.cpp387 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
413 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0u, 1u); in runTest()
414 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, 2u); in runTest()
415 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3u, 1u); in runTest()
DvktRayTracingWatertightnessTests.cpp600 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
618 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
619 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
620 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingBuildLargeTests.cpp361 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
378 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1u); in runTest()
379 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, call… in runTest()
DvktRayTracingProceduralGeometryTests.cpp261 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline()
344 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline()
DvktRayTracingMemGuaranteeTests.cpp533 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
535 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, g… in createShaderBindingTable()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorSetRandomTests.cpp1258 deUint32 shaderGroupBaseAlignment = 1; in iterate() local
1276 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
2335 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2347 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2350 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2362 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2365 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2377 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2380 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2392 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
[all …]
DvktBindingDescriptorUpdateASTests.cpp1780 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
1782 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, 1… in createShaderBindingTable()
2181 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
2183 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, g… in createShaderBindingTable()
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryTraversalControlTests.cpp990 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
992 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration()
993 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration()
994 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration()
995 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
DvktRayQueryCullRayFlagsTests.cpp1009 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
1011 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration()
1012 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration()
1013 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration()
1014 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp573 const auto shaderGroupBaseAlignment = rtProperties->getShaderGroupBaseAlignment(); in iterate() local
579 …d, device, rayTracingPipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
/external/mesa3d/include/vulkan/
Dvulkan_beta.h271 uint32_t shaderGroupBaseAlignment; member

123