Searched refs:shaderInfoString (Results 1 – 1 of 1) sorted by relevance
627 std::string shaderInfoString = shaderProgram->getExecutable().getInfoLogString(); in validate() local628 if (shaderInfoString.length()) in validate()631 infoLog << shaderInfoString << "\n"; in validate()662 std::string shaderInfoString = shaderProgram->getExecutable().getInfoLogString(); in validate() local663 if (shaderInfoString.length()) in validate()665 infoLog << shaderInfoString << "\n"; in validate()