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Searched refs:shaderStorageBufferOffsetAlignment (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h309 GLint shaderStorageBufferOffsetAlignment = 0; member
DCaps.cpp1135 caps.shaderStorageBufferOffsetAlignment = 256; in GenerateMinimumCaps()
DvalidationES3.cpp2218 ASSERT(caps.shaderStorageBufferOffsetAlignment); in ValidateBindBufferCommon()
2219 if (buffer.value != 0 && (offset % caps.shaderStorageBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
DContext.cpp2009 *params = mState.mCaps.shaderStorageBufferOffsetAlignment; in getIntegervImpl()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp773 mNativeCaps.shaderStorageBufferOffsetAlignment = in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1529 caps->shaderStorageBufferOffsetAlignment = 16; in GenerateCaps()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm816 mNativeCaps.shaderStorageBufferOffsetAlignment = 0;
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1179 caps->shaderStorageBufferOffsetAlignment = in GenerateCaps()