Searched refs:shader_rounding_mode_rte_float32 (Results 1 – 2 of 2) sorted by relevance
8869 shader_rounding_mode_rte_float32 => {8874 ffi_name: shader_rounding_mode_rte_float32,
24000 pub shader_rounding_mode_rte_float32: Bool32, field24023 shader_rounding_mode_rte_float32: Bool32::default(), in default()24136 pub fn shader_rounding_mode_rte_float32( in shader_rounding_mode_rte_float32() method24138 shader_rounding_mode_rte_float32: bool, in shader_rounding_mode_rte_float32()24140 self.inner.shader_rounding_mode_rte_float32 = shader_rounding_mode_rte_float32.into(); in shader_rounding_mode_rte_float32()39822 pub shader_rounding_mode_rte_float32: Bool32, field39922 &self.shader_rounding_mode_rte_float32, in fmt()40082 shader_rounding_mode_rte_float32: Bool32::default(), in default()40242 pub fn shader_rounding_mode_rte_float32( in shader_rounding_mode_rte_float32() method40244 shader_rounding_mode_rte_float32: bool, in shader_rounding_mode_rte_float32()[all …]