/external/skia/modules/skottie/src/effects/ |
D | VenetianBlindsEffect.cpp | 116 const auto g01 = std::max(0.0f, 0.5f * (1 + sk_ieee_float_divide(0 - t, df))), in onMakeMask() 117 g23 = std::min(1.0f, 0.5f * (1 + sk_ieee_float_divide(1 - t, df))); in onMakeMask()
|
D | GlowStyles.cpp | 99 std::min(sk_ieee_float_divide(1, 1 - std::pow(choke, kChokeGamma)), kMaxAlphaScale); in onSync()
|
D | LevelsEffect.cpp | 43 g = sk_ieee_float_divide(1, std::max(fGamma, 0.0f)); in build_lut()
|
/external/skia/src/core/ |
D | SkPoint.cpp | 112 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineBetweenSqd() 155 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineSegmentBetweenSqd()
|
D | SkDrawShadowInfo.h | 39 float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); in divide_and_pin()
|
D | SkMatrix.cpp | 1358 float denom = sk_ieee_float_divide(x1 * y2, x2) - y1; in Poly4Proc() 1364 float denom = x1 - sk_ieee_float_divide(y1 * x2, y2); in Poly4Proc() 1368 a1 = (x0 - x1 - sk_ieee_float_divide((y0 - y1) * x2, y2)) / denom; in Poly4Proc() 1373 float denom = y2 - sk_ieee_float_divide(x2 * y1, x1); in Poly4Proc() 1377 a2 = (y0 - y2 - sk_ieee_float_divide((x0 - x2) * y1, x1)) / denom; in Poly4Proc() 1379 float denom = sk_ieee_float_divide(y2 * x1, y1) - x2; in Poly4Proc() 1383 a2 = (sk_ieee_float_divide((y0 - y2) * x1, y1) - x0 + x2) / denom; in Poly4Proc()
|
D | SkScan_AntiPath.cpp | 628 SkScalar intersections = sk_ieee_float_divide(sqr(n) * sqr(avgLength), diagonalSqr); in compute_complexity() 631 complexity = sk_ieee_float_divide(intersections, path.getBounds().height()); in compute_complexity()
|
D | SkGeometry.cpp | 179 float cosTheta = sk_ieee_float_divide(a.dot(b), sqrtf(a.dot(a) * b.dot(b))); in SkMeasureAngleBetweenVectors() 233 float T = sk_ieee_float_divide(tan0.dot(bisector), (tan0 - tan1).dot(bisector)); in SkFindQuadMidTangent() 553 t = SkTPin(sk_ieee_float_divide(t - lastT, 1 - lastT), 0.f, 1.f); in SkChopCubicAt() 593 float T = fabsf(q*q + _5qa) < fabsf(a*c + _5qa) ? sk_ieee_float_divide(q,a) in solve_quadratic_equation_for_midtangent() 594 : sk_ieee_float_divide(c,q); in solve_quadratic_equation_for_midtangent()
|
D | SkColorSpaceXformSteps.cpp | 101 float invA = sk_ieee_float_divide(1.0f, rgba[3]); in apply()
|
D | SkRRect.cpp | 54 SkScalar scale = std::min(sk_ieee_float_divide(fRect. width(), xRad + xRad), in setRectXY() 55 sk_ieee_float_divide(fRect.height(), yRad + yRad)); in setRectXY()
|
D | SkGlyph.cpp | 250 SkScalar t = sk_ieee_float_divide(offset - pts[0].fY, pts[1].fY - pts[0].fY); in calculate_path_gap()
|
D | SkM44.cpp | 343 float denomInv = sk_ieee_float_divide(1, far - near); in Perspective()
|
/external/skia/include/private/ |
D | SkFloatingPoint.h | 250 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() function 261 return sk_ieee_float_divide(n,d); in sk_ieee_float_divide_TODO_IS_DIVIDE_BY_ZERO_SAFE_HERE()
|
/external/skia/modules/skottie/src/layers/shapelayer/ |
D | Gradient.cpp | 156 t_c = SkTPin(sk_ieee_float_divide(o_pos_rel, c_pos_rel), 0.0f, 1.0f), in onSync() 157 t_o = SkTPin(sk_ieee_float_divide(c_pos_rel, o_pos_rel), 0.0f, 1.0f); in onSync()
|
D | Polystar.cpp | 45 const auto arc = sk_ieee_float_divide(SK_ScalarPI * 2, count); in onSync()
|
/external/skia/src/gpu/tessellate/ |
D | Tessellation.cpp | 265 float root = sk_ieee_float_divide(c, b_over_minus_2); in FindCubicConvex180Chops() 279 float root = sk_ieee_float_divide(b_over_minus_2, a); in FindCubicConvex180Chops()
|
/external/skia/src/shaders/gradients/ |
D | SkTwoPointConicalGradient.cpp | 22 fFocalX = sk_ieee_float_divide(r0, (r0 - r1)); in set() 66 const SkScalar scale = sk_ieee_float_divide(1, std::max(r0, r1)); in Create()
|
D | SkSweepGradient.cpp | 35 return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); in angles_from_t_coeff()
|
/external/skia/modules/skottie/src/ |
D | Camera.cpp | 41 view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance)); in ComputeCameraMatrix()
|
D | Skottie.cpp | 402 duration = sk_ieee_float_divide(outPoint - inPoint, fps); in make()
|
/external/skia/modules/skottie/src/layers/ |
D | PrecompLayer.cpp | 199 t_scale = sk_ieee_float_divide(1, stretch_time); in attachPrecompLayer()
|
/external/skia/src/gpu/geometry/ |
D | GrQuad.h | 103 float iw(int i) const { return sk_ieee_float_divide(1.f, fW[i]); } in iw()
|
/external/skia/modules/skottie/src/text/ |
D | RangeSelector.cpp | 216 t = sk_ieee_float_divide(t, crs); in operator ()()
|
/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 228 … if (sk_ieee_float_divide(fBaseFrequency.fX, lowFrequencx) < highFrequencx / fBaseFrequency.fX) { in stitch() 240 … if (sk_ieee_float_divide(fBaseFrequency.fY, lowFrequency) < highFrequency / fBaseFrequency.fY) { in stitch()
|
/external/skia/src/utils/ |
D | SkPolyUtils.cpp | 1506 SkScalar hCount = SkScalarSqrt(sk_ieee_float_divide(vertexCount*width, height)); in init() 1512 fGridConversion.set(sk_ieee_float_divide(fHCount - 0.001f, width), in init() 1513 sk_ieee_float_divide(fVCount - 0.001f, height)); in init()
|