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Searched refs:srcFormatInfo (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES.cpp3468 bool ValidateCopyCompressedFormatCompatible(const InternalFormat &srcFormatInfo, in ValidateCopyCompressedFormatCompatible() argument
3473 ASSERT(srcFormatInfo.internalFormat != dstFormatInfo.internalFormat); in ValidateCopyCompressedFormatCompatible()
3475 const GLenum srcFormat = srcFormatInfo.internalFormat; in ValidateCopyCompressedFormatCompatible()
3506 if (srcFormatInfo.colorEncoding == dstFormatInfo.colorEncoding) in ValidateCopyCompressedFormatCompatible()
3511 const GLenum linearFormat = (srcFormatInfo.colorEncoding == GL_LINEAR) ? srcFormat : dstFormat; in ValidateCopyCompressedFormatCompatible()
3513 (srcFormatInfo.colorEncoding != GL_LINEAR) ? srcFormat : dstFormat; in ValidateCopyCompressedFormatCompatible()
3588 bool ValidateCopyFormatCompatible(const InternalFormat &srcFormatInfo, in ValidateCopyFormatCompatible() argument
3592 if (srcFormatInfo.internalFormat == dstFormatInfo.internalFormat) in ValidateCopyFormatCompatible()
3597 if (srcFormatInfo.compressed != dstFormatInfo.compressed) in ValidateCopyFormatCompatible()
3599 GLenum uncompressedFormat = (!srcFormatInfo.compressed) ? srcFormatInfo.internalFormat in ValidateCopyFormatCompatible()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3702 const auto &srcFormatInfo = in blitRenderbufferRect() local
3712 (srcFormatInfo.redBits > 0) && (destFormatInfo.redBits == 0) && (nativeFormat.redBits > 0); in blitRenderbufferRect()
3713 colorMask.green = (srcFormatInfo.greenBits > 0) && (destFormatInfo.greenBits == 0) && in blitRenderbufferRect()
3715 colorMask.blue = (srcFormatInfo.blueBits > 0) && (destFormatInfo.blueBits == 0) && in blitRenderbufferRect()
3717 colorMask.alpha = (srcFormatInfo.alphaBits > 0) && (destFormatInfo.alphaBits == 0) && in blitRenderbufferRect()
3824 ANGLE_TRY(mBlit->copyTexture(context, readSRV, readArea, readSize, srcFormatInfo.format, in blitRenderbufferRect()
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.mm1666 const gl::InternalFormat *srcFormatInfo;
1669 srcFormatInfo = &gl::GetInternalFormatInfo(srcFormat, srcType);
1673 srcFormatInfo = &dstFormatInfo;
1676 *srcFormatInfo, srcType, unpack, unpackBuffer, pixels);