Searched refs:strbuf_alloc (Results 1 – 3 of 3) sorted by relevance
/external/virglrenderer/tests/ |
D | test_virgl_strbuf.c | 34 ret = strbuf_alloc(&sb, 1024); in START_TEST() 46 ret = strbuf_alloc(&sb, 1024); in START_TEST() 64 ret = strbuf_alloc(&sb, 1024); in START_TEST() 83 ret = strbuf_alloc(&sb, 128); in START_TEST() 103 ret = strbuf_alloc(&sb, 128); in START_TEST() 124 ret = strbuf_alloc(&sb, 128); in START_TEST() 144 ret = strbuf_alloc(&sb, 1024); in START_TEST() 166 ret = strbuf_alloc(&sb, 1024); in START_TEST() 178 ret = strbuf_alloc(&sb, 1024); in START_TEST()
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/external/virglrenderer/src/ |
D | vrend_strbuf.h | 67 static inline bool strbuf_alloc(struct vrend_strbuf *sb, int initial_size) in strbuf_alloc() function
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D | vrend_shader.c | 2634 strbuf_alloc(&bias_buf, 128); in translate_tex() 2635 strbuf_alloc(&offset_buf, 128); in translate_tex() 7071 if (!strbuf_alloc(&glsl_strbufs->glsl_main, 4096)) in allocate_strbuffers() 7077 if (!strbuf_alloc(&glsl_strbufs->glsl_hdr, 1024)) in allocate_strbuffers() 7080 if (!strbuf_alloc(&glsl_strbufs->glsl_ver_ext, 1024)) in allocate_strbuffers()
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