Searched refs:textureTargetToUse (Results 1 – 1 of 1) sorted by relevance
3271 GLenum textureTargetToUse = target; in ValidateCopyImageSubDataTargetRegion() local3275 textureTargetToUse = GL_TEXTURE_CUBE_MAP_POSITIVE_X; in ValidateCopyImageSubDataTargetRegion()3279 texture->getWidth(PackParam<TextureTarget>(textureTargetToUse), level)); in ValidateCopyImageSubDataTargetRegion()3281 texture->getHeight(PackParam<TextureTarget>(textureTargetToUse), level)); in ValidateCopyImageSubDataTargetRegion()3291 *samples = texture->getSamples(PackParam<TextureTarget>(textureTargetToUse), level); in ValidateCopyImageSubDataTargetRegion()3340 GLenum textureTargetToUse = target; in GetTargetFormatInfo() local3346 textureTargetToUse = GL_TEXTURE_CUBE_MAP_POSITIVE_X; in GetTargetFormatInfo()3348 return *texture->getFormat(PackParam<TextureTarget>(textureTargetToUse), level).info; in GetTargetFormatInfo()