Searched refs:texture_base_pointer (Results 1 – 4 of 4) sorted by relevance
531 tex.texture_base_pointer = v3dv_cl_address(NULL, base_offset); in pack_texture_shader_state_helper()738 tex.texture_base_pointer = v3dv_cl_address(NULL, base_offset); in pack_texture_shader_state_from_buffer_view()
4143 __gen_address_type texture_base_pointer; member4151 __gen_emit_reloc(data, &values->texture_base_pointer); in V3D33_TEXTURE_SHADER_STATE_pack()4152 cl[ 0] = __gen_address_offset(&values->texture_base_pointer) | in V3D33_TEXTURE_SHADER_STATE_pack()4155 cl[ 1] = __gen_address_offset(&values->texture_base_pointer) >> 8; in V3D33_TEXTURE_SHADER_STATE_pack()4157 cl[ 2] = __gen_address_offset(&values->texture_base_pointer) >> 16; in V3D33_TEXTURE_SHADER_STATE_pack()4159 cl[ 3] = __gen_address_offset(&values->texture_base_pointer) >> 24; in V3D33_TEXTURE_SHADER_STATE_pack()4271 values->texture_base_pointer = __gen_unpack_address(cl, 2, 31); in V3D33_TEXTURE_SHADER_STATE_unpack()
183 .texture_base_pointer = cl_address(rsc->bo, in emit_one_texture()
869 tex->texture_base_pointer = in v3d_setup_texture_shader_state()