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Searched refs:v3d_uncompiled_shader (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
68 v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so, in v3d_set_transform_feedback_outputs()
206 struct v3d_uncompiled_shader *so) in v3d_shader_precompile()
284 struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader); in v3d_uncompiled_shader_create()
358 struct v3d_uncompiled_shader *so = in v3d_shader_state_create()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader()
503 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled, in v3d_setup_shared_precompile_key()
696 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs()
804 struct v3d_uncompiled_shader *shader_state = in v3d_update_compiled_vs()
911 struct v3d_uncompiled_shader *so = hwcso; in v3d_shader_state_delete()
Dv3d_context.h196 struct v3d_uncompiled_shader { struct
230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute;
Dv3dx_emit.c404 static inline struct v3d_uncompiled_shader *
716 struct v3d_uncompiled_shader *tf_shader = in v3dX()
753 struct v3d_uncompiled_shader *tf_shader = get_tf_shader(v3d); in v3dX()